﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using XNAKeys = Microsoft.Xna.Framework.Input.Keys;

namespace LumenLiquid.Input
{
    public class InputHandler
    {
        private IInputDevice _device;

        public enum Keys
        {
            //Mapable keys first
            MoveForward,
            MoveBackward,
            MoveLeft,
            MoveRight,
            //Non-mapable keys
            MenuKeysFollowing,
            MenuUp,
            MenuDown,
            MenuEnter,
            MenuLeave,
            MenuIncrease,
            MenuDecrease
        }

        public void Init()
        {

        }

        public void Update(GameTime gameTime)
        {
            
        }
    }
}
